With an official press release issued today, Sony Computer Entertainment announced it has sold more than 4.1 million PlayStation Move motion controllers worldwide.
30 November, 2010
Sony: over 4.1 million PlayStation Move sold to date
With an official press release issued today, Sony Computer Entertainment announced it has sold more than 4.1 million PlayStation Move motion controllers worldwide.
29 November, 2010
iWin | Auditorium HD
Pay attention people. You like free games don't you? Good, because that's exactly what you might be getting by participating to this iWin contest!
VIDEO | iWatch: Gran Turismo 5 (Head Tracking)
Curious about how head tracking works in Gran Turismo 5? Good, because here is a video analysis explaining it all, investigating its actual usefulness as well as looking into how the PlayStation Eye performs as a head tracking device with specialized PC software.
28 November, 2010
27 November, 2010
VIDEO | iWatch: Auditorium HD
Rising from the indie scene comes this captivating musical puzzler combining colorful Full HD graphics, stereoscopic 3D visuals, cleverly engineered Move controls and deceivingly relaxing melodies to offer an experience like no other on PlayStation 3. No wonder it won tons of awards. Behold Auditorium HD in this video explaining it all.
24 November, 2010
StarDrone expected to fall on PlayStation Store in January
The interesting action-puzzler developed for PlayStation Move and supporting 3D visuals announced here a while back is now expected to be released on PlayStation Store on January 5th for $7.99/€7.99, with PlayStation Plus subscribers getting a discount at $4.99/€4.99.
Kung-Fu LIVE set for December
The amazingly ridiculous, hands free, "You are the Kung-Fu Master" beat'em up shamelessly conceived and bravely developed by Virtual Air Guitar Company will land on December 7/8 on the US/EU PlayStaion Stores. Also, new trailer.
23 November, 2010
More than 50 3D games in development for PS3
Ahead of his "Seeing is Believing: 3D a New Creative Medium for Games" keynote at this week’s Develop in Liverpool conference, SCEE studio director Mick Hocking told Develop that Sony is currently applying 3D to 20 internally developed games, with 3rd parties doing the same to about 30 of theirs.
22 November, 2010
20 November, 2010
RUMOR | Stereoscopic 3D patch coming to God of War 3 early next year
Sony Santa Monica Studio is supposedly working on a patch to add 3D awesomeness to the already awesome God of War 3, HipHopGamer reports.
19 November, 2010
Snakebyte announces world first 3rd party PlayStation Move controllers (and camera)
Germany peripherals manufacturer Snakebyte just announced a new line of PlayStation Move devices which includes not only a motion controller and a navigation controller, but also a camera, the snake-eye, coming with its own TV clip.
3D support mysteriously absent from PS3 version of Need for Speed: Hot Pursuit
Despite having been announced by the developers themselves back in June and even demonstrated during the last E3 2010, the PlayStation 3 version of Need for Speed: Hot Pursuit lacks stereoscopic 3D mode.
18 November, 2010
Sackboy's Prehistoric Moves announced for PlayStation Move
Unveiled today on the PlayStation Blog and the Media Molecule website, Sackboy's Prehistoric Moves is some sort of LittleBigPlanet2 spin-off conceived exclusively for the PlayStation Move. And it's free. More or less.
Under Siege cinematic trailer released
Developer Seed Studios has released the opening CG cinematic for the upcoming real time strategy game Under Siege. And it looks amazing.
16 November, 2010
Sports Champions update 1.02
An new software update went live today which fixed an issue with the leaderboards not displaying correctly and added an option to remove assistance when playing Table Tennis in the Bronze tournament.
Sony patents new echolocation technology
An interesting patent filed by SCEA earlier this year (but published just a few days ago) describes a new motion technology designed for gaming.
15 November, 2010
Auditorium HD set for November 23rd [UPDATED]
Get ready to be amazed as the award winning indie music-puzzle game Auditorium is coming to PS3 via PSN in a matter of days. And it supports both PlayStation Move and 3D visuals.
14 November, 2010
The Fight: Lights Out "transparency patch" coming [UPDATED]
The Fight: Lights Out has been out only a few days, but in the light of the mixed reviews it has generated, developer Coldwood Interactive has been quick at addressing one of its most agreed upon issues. It was in fact confirmed to iWaggle3D that a patch is about to be released soon, adding the option to enable transparency on the player's fighter.
Introducing... iWaggle3D Forum!
Hello people. I'm pleased to announce that starting today you have a new place to go for discussing game related (or unrelated) topics: the iWaggle3D Forum!
12 November, 2010
Final Gran Turismo 5 release date announced
The wait is almost over. For real. Gran Turismo 5 is coming out in less than 2 weeks from today, on November 24th in both North America and Europe, and on the 25th of the same month in Japan.
Kazunori Yamauchi apologies after the jump.
Kazunori Yamauchi apologies after the jump.
11 November, 2010
Move and 3D support in de Blob 2
Multiplaform sequel to Wii 2009 exclusive de Blob will support stereoscopic 3D mode across all HD platforms, PlayStation 3 being the only one also getting optional motion controls support via PlayStation Move.
Gameloft loves PlayStation Move apparently
Mobile games specialist Gameloft will be releasing not one, not two, but three Move compatible games via PlayStation Store early next year. An online first person shooter, a Diablo-like ARPG and a puzzle game.
10 November, 2010
Guest Article | Call of Duty: Black Ops 3D Impressions
Purchased Call of Duty: Black Ops for the PS3 yesterday and I have some impressions I would like to share. Early October it was announced that the game would support stereoscopic 3D across all HD platforms and that news sealed the deal for today's purchase.
Under Siege set for early December release [UPDATED]
According to this Under Siege preview published by Edge Magazine online a few hours ago, the long awaited RTS game with Move support from Seed Studios will be available from December 8 on the European PlayStation Store, and from December 14 on the US one.
09 November, 2010
Deadstorm Pirates coming to PlayStation Store
According to Eurogamer, Namco has announced that the Move compatible shooter Deadstorm Pirates will be landing on the PlayStation Store this month for £15.99/€19.99.
08 November, 2010
iWonder | "Patapon Bash" by edd

So I've got a basic idea. It's based on an awesome PSP game called Patapon. The controls are really simple: you move the controller up to get chaka, move it left to get pata, move it right to get pon and move it down to get don, and you waggle it toward the camera to hit the drums.
VIDEO | iWatch: Time Crisis Razing Storm
Take a deep breath and immerse yourself into this two-parts video overview of the meaty shooter collection Time Crisis Razing Storm from Namco. All the three games exposed, along with all the extra content as well as the online FPS multiplayer mode included in the titular game.
Enjoy!
06 November, 2010
iWonder | "The Tree of Knowledge" by Scruffyexaminer

Gain scientific and mathematical literacy by traveling back in time and having the key figures in history teach you the important concepts hands on.
05 November, 2010
iWonder | "True 1:1 Gun Handling and Aiming in FPS Games" by yakuzakazuya

This idea is inspired by the Move game Start The Party (STP). In STP there is one mini game where the Move controller turns into a frog. When you press the Trigger button this frog will lash out its tongue to catch flies. The frog’s position is amazingly tracked 1:1 in 3D space, every subtle movements, rotation and orientation of the Move controller is faithfully recreated in-game.
04 November, 2010
Interview | The Fight: Lights Out (Coldwood Interactive)
This is not a traditional interview. Following on my video analysis of The Fight: Lights Out I was offered an opportunity to query the game's developer, Coldwood Interactive, about some of the issues I had with the game, such as the non-optimal camera system and the collision detection. Lead game designer Martin Sahlin was kind enough to offer some insights about why things are the way they are.
Enjoy this enlightening reading.
03 November, 2010
Sony's Richard Marks discusses the original EyeToy (as Microsoft launches Kinect)
A video posted on the official US PlayStation Blog reminds us of the origins, the applications and the limitations of the EyeToy camera for PlayStation 2.
02 November, 2010
01 November, 2010
VIDEO | iWatch: The Fight - Lights Out
Move into the gritty and brutal world of underground fighting with this exclusive video analysis of The Fight: Lights Out. How does it work? How does it feel? Step inside to find out.



























