Developers won't do it! Why not? Well, the problem seems to stem from the fact that your character doesn't have a way to turn 360's, 720's, etc. Our wrists can only go so far, and there's no way - like with a mouse - to "lift" the controller and reset it.
Perhaps Move developers can take a hint from the Novint Falcon. It's an FPS controller for PC that truly rivals a mouse. For a gameplay video, search Youtube for "Novint Falcon in online FPS". While you can't "lift" it like a mouse, they do have a solution for turning forever: once you hit the wall of the device, you start to turn. Let up on the pressure a little and you stop turning.
With the Falcon, you hit the limits of a plastic/metal mechanical device. With Move, you hit the limits of your wrist joint. Customize the sensitivity to begin turning at whatever angle you feel comfortable with (70-80 degrees would probably be ideal) and you have what could be a dangerously elegant fixed-crosshair console FPS, and a Move-seller for sure!